World War II may have irrevocably changed history and traumatised a generation, but as far as the games industry is concerned, it's the war that keeps on giving. Arguably its biggest gift was the phenomenal Medal Of Honor: Allied Assault, the game entering our Shooters chart at number one with a bullet (or several thousand) and finally displacing the epic Half-Life. The inevitable sequel is well under way, and it looks like being a very different proposition. Having extensively explored the European theatre in the original and its brace of expansion packs, the Medal Of Honor universe is heading East, starting at Pearl Harbor, heading for Tokyo and culminating in the assault on the Tarawa Atoll at the end of 1943.
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Pacific Assault senior producer Matt Powers explains the thinking behind this move: About a year ago, after Allied Assault was finished, the team got together and started talking about what the next full product was going to be. The big thing to come out of it was where do we want the theatre of operations to be? The more we researched Europe, we found there were a lot more battles and interesting historical places to go, but we thought it would be really more interesting to go to the Pacific on this next product. The first thing we did was to talk to our partners around the world to determine if this was going to be a good idea for the franchise. Is it going to be popular in Europe? Is it going to be popular in Japan? This was one of our big concerns.
Understandably so, as the Japanese attack on the American fleet is one of the more contentious areas of the conflict. However, the message back from Japan was that they were happy to see the game go ahead, providing it didn't bastardise the Emperor. So don't expect to see him appear as an end-of-level boss.
Keeping It Real
What you can expect is some extreme attention to detail, as the Medal Of Honor games are nothing if not exhaustively researched. Taking a tour of the EALA office is akin to visiting a WWII museum, the walls bedecked with maps, photos and paraphernalia from the period.As Powers says: The first thing we do is a lot of research. We research what the battles were like, we read a lot of books, we hire consultants, who come in and teach us what it was like to fight the Japanese. What were the Japanese strategies? What kind of clothing did they wear? What weapons did they use?'
It soon became apparent this conflict was a world away from the type of war being waged in Europe, and - as such from the gameplay in Allied Assault - something that was to have a marked effect on the game's development.
Theatre Of Cruelty
The Pacific theatre is a lot different from the European theatre, says Powers, primarily in terms of the terrain you're fighting in. In the Pacific, we're fighting on islands and in jungles, so we have a lot more terrain elements, more water, more foliage. When we started thinking about that in terms of our game design, we realised our technology's going to have to change in order to adapt to this new gameplay. In addition, we realised the tech we've been using tor Allied Assault, Spearhead and Breakthrough is starting to become a little dated for the PC. Yoda text to speech free. And when we're talking about PCs, especially first-person shooters, technology is a critical part of that audience and that feel. So with those two things combined, the design element and our ageing tech, we needed to develop a new technology. We did look at some off-the-shelf licensed tech out there, but we found they couldn't deliver our design requirement: large open environments, foliage, water, new Al, new collision, new physics.'
It would appear to have been a wise decision, as from our sneak peek, the bespoke engine looks capable of rendering the game's complex jungle environments with considerable aplomb. Grass billows in the breeze, water ripples when disturbed and the assorted flora and fauna really feel alive.
The physics is also up to scratch, thanks to the integration of the de rigueur Havok engine. We were shown a bridge being blown up with planks tumbling into the water below, each displaying its own buoyancy as well as reacting to collisions.
Scripted events are far less rigidly implemented than in Allied Assault, with so-called procedural Al making for slightly different outcomes to events.And, of course, the obligatory ragdoll physics are in full effect.
As for the story, you are raw recruit Tom Conlin, stationed at Pearl Harbor, when the whole shooting match goes off. Tragically you are killed, and the game ends immediately. Of course it doesn't really, although that would be highly amusing. Instead, you face two hard years of brutal war, which if it doesn't kill you, will make a man of you, something that will actually be physically represented in the game. As part of a four-man squad, you'll actually be able to witness your buddies age, as their fresh young skin is ravaged by the horrors of war. Also, bandages may appear as appropriate, and they can even permanently lose a tooth.
This isn't an area that EALA has entered into lightly, and their location has helped them to employ the services of some of Hollywood's leading digital artists, with experience on films such as Shrek, Aladdin and Spider-Man. Their expertise is already evident, with characters boasting moving tongues, Adam's apples and even eyes that react to light. According to Powers: When players interact with other characters in the game, we want them to feel like they're talking to someone who's real and has a personality.'
Honourable Discharge
Pacific Assault will still be about action though, often frantic due to the Japanese strategy of banzai attacks, whereby everyone basically steams in with little regard for their personal safety. This is apparently a legitimate tactic, and one that the Japanese soldiers adopted if their leader was killed, preferring to die rather than face the dishonour of retreating.
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As for your squad mates, they won't actually be killed but can be incapacitated during a mission and taken out by a medic to return patched up for the next battle. Medics will play a key part in proceedings, administering bandages to stem the flow of blood, something that takes time and leaves you vulnerable. You can call a medic for yourself or for a squad mate, at which point you may have to provide cover, as the Japanese show little regard for the conventions of warfare and will happily mow the good doctor down. If it comes to it. you can even pick up a mate and carry him to the medic, although we're not convinced anyone will bother with this sort of heroics.
Assault At Fault
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As valuable as all these new features are, we'd be lying if we said we didn't have one or two concerns about Pacific Assault. Principal among these is that it will appear a bit tame in comparison to the magnificent Call Of Duty, which has now seriously raised the bar for war-based shooters. Not only this, but many of the levels seem a bit linear, which was excusable in the villages and trenches of Allied Assault, but is considerably less so in the open jungle terrain of the Pacific theatre.
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Matt Powers attempts to allay our fears: Really, what it comes down to is Medal Of Honor is about the war and about one man's journey in the war. But it's about the quality of the gameplay, and we can translate that quality to any game we make. The Pacific theatre should be just as good as the European theatre.' Either way, Pacific Assault looks like a decent stab at evolving the brilliant Medal Of Honor franchise, and the far Eastern setting should keep things reasonably fresh. Downgrade office 2019 to 2016 windows 7. Good old VVWII - just keeps on giving.